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Using starcraft game key to figure out account
Using starcraft game key to figure out account










using starcraft game key to figure out account
  1. Using starcraft game key to figure out account cracked#
  2. Using starcraft game key to figure out account license#
  3. Using starcraft game key to figure out account windows#

To pull this off, they will be required to implement some form of LAN play, something they've already said they will do : This might have changed, but the fact that they instituted any limit should be telling. During the beta, people trying to organize big LAN-style game sessions have noted that their plans completely fell apart when they discovered that limited the number of players per IP address to 12. What about a group of 20? 50? 200? Blizzard has repeatedly said they want Starcraft II to be a serious e-sport contender, both in Asia and in the US/Europe.

using starcraft game key to figure out account

Sure, if you have 4-6 people playing then maybe going over the Internet to is an okay (if lame) solution. Several other posters have enumerated the latter, but for the former, you need to consider scale. The simple fact is that there are MANY times and places where LAN support is very helpful, if not outright required. Playing in network environments not hooked up to the Internet much? This means that the chance of a pre-release pirate version(barring a penetration of your systems by hackers or inside guys) will be impossible, and the time-to-working-crack will be 10 days longer than it otherwise would be. If the installer binary is encrypted, would-be DRM-hackers don't even get to look at the DRM until release day(whereas, if you depended on the release-DRM, they would have the extra 10 days of hacking done before the game is even supposed to be released). In between, the value falls over time, fast at first, and gradually tapering off. Having cheapskates a year from now picking up off the Pirate Bay rather than Ebay is virtually irrelevant.

Using starcraft game key to figure out account cracked#

Having would-be early adopters downloading pre-release cracked copies instead of buying $150 "platinum packs" with a couple of useless trinkets is financially painful. whatever DRM is used post-release, is that market research suggests that the financial damage of having your DRM cracked tapers off fairly rapidly post-release. And yet, despite the ease of implementation, even three letter agencies won't be able to get to it until you release the decryption key.Īside from the fact that it is easy and robust, the main reason to use a separate system for the "release date control" vs.

Using starcraft game key to figure out account windows#

The total implementation time will be a few hours for a competent programmer(and it need not be a competent programmer who has any knowledge of the project, this is quite a generic thing), possibly a man-day or two if the decrypter needs QA on 15 different Windows localizations and some attractive splash-screen art.

Using starcraft game key to figure out account license#

Basically any encryption method that isn't declared "deprecated" will work, and implementations of most of them are available under pretty much any license you want. You would simply take the release installer, and encrypt a copy with a key known only to you(and probably stored on a securely-locked-away air-gapped medium, to prevent leaks.Īdd a little stub program that does nothing but check your website for the key, decrypt the installer binary, and start the installation.(Because a key doesn't need to be all that long in order to be functionally unbreakable, it is even practical for those without web access to type a suitably encoded version of the key in manually).Ībsolutely no "innovating" needed. Or the other way around.The main reason that I would suspect a distinct pre-release cryptographic mechanism is that such have been seen before(I believe some Steam titles have used them) and that they are so utterly trivial yet so functionally unbreakable. If that's a concern, one way to guard against that could be to try a recovery process on your own account and input an account key - if it goes through, it's yours and your friend has the other one. There are no negative consequences to using a wrong key, so give him both and one of them should work fine.Įdit: As pointed out, a potential downside is that your friend could become privy to your own key. However, if he uses the wrong key, it'll simply tell him that the key has already been claimed. Once a key is used, it is permanently associated with an account, but you won't be able to look it up anywhere:












Using starcraft game key to figure out account